Is the animation in BioWare games actually getting WORSE?
I just watched some footage of Dragon Age: Origins, and I am literally embarrassed by how horrible the animation is in dialogue sequences.
Yes, BioWare, we’re all acutely Bio-aware of just how much dialogue (like 9 novels!!!) there is in your latest opus, but when your reams of prose are delivered by the same glassy-eyed, always-standing-ramrod-straight clone army of characters…let’s just say that some of the magic is lost.
And what impressive voice acting! Truly, Dragon Age: Grey Wardens of the Old Republic upholds the high standards you’ve set with your early games. Unfortunately, the characters’ three standard “I Am Conversing ” gestures haven’t changed much since then, either. A character slowly turning their head to the side and moving their hands up and down while their eyes maintain LASER FOCUS on a point 100 miles behind the person they’re talking to does not a convincing conversation make.
And I’m not sure which genius(es) decided that the whole blood-on-your-character’s-face-during-a-cutscene thing was a good idea, but I sure hope they get the recognition they deserve for making these sequences even more preposterous. Nobody in “dark fantasy” (hahaha, seriously?) has time to wipe their faces after a battle, I guess. Maybe that can be a fourth conversation animation for BioWare’s upcoming Mass Effect 2: Spectres of the Old Republic 2.