NOTE: I’d like to think that, in my life, I do my best to hold myself to pretty high standards of honesty and integrity. In an effort to bring that to my writing here, I’m starting an ongoing (but hopefully not too frequent) series called “I Was Wrong“. Within, I will publicly call myself out for a previous post that ended up being erroneous and/or stupid in light of more recent events. I guess I’ll just write one of these whenever the ‘opportunity’ (more like obligation) arises…and hey! Maybe someday I’ll get to do an “I Was Right” if I call some big news or predict something. Cuz that’ll totally happen. Anyway, here’s the first installment.
Well, it came out last week, and as it turns out, that somewhat laughable plot point (that a section of Gotham is cordoned off and turned into a super-prison) is just about the absolute least important part of what is an excellent, excellent game.
Yes, this plot is just a (very) thinly veiled excuse to get virtually all of Batman’s rogues gallery together in a small, urban space that would make a good free-roaming environment. Yes, they could have easily thought up a better one (or just cribbed it from the comics). But, in the end, do we want a Batman game with all the villains and a big, open setting? The answer is yes, so we really shouldn’t complain about the small details about how we get there.
Rocksteady, you have my apologies. The game is sick.
MORAL OF THE STORY: There are a lot of things to complain about in modern game design. Very minor story conceits don’t matter when they are in service of creating a decidedly awesome game setting.