Wow. I don’t know who among you have played it yet, and I know I’m a little late to the party, but goddamn.
Sorry to gush, but it’s hard to really describe this game without resorting to some serious hyperbole. And I’m not that far so I can’t speak to more than the first few areas…but I am sufficiently impressed.
And I haven’t even played Demon’s Souls, either, so I’m doubly behind the times. Not that I didn’t want to. It’s a long story, but I originally planned to play that first one first (it’s actually in the mail, on its way to me now–along with the PS3 to play it) but through the generosity and enthusiasm of a friend, I’ve delved into Dark Souls prematurely.
Not complaining, though; the experience has been pretty revelatory so far. I don’t want to get into the details too much because, again, it’s still early, but I loooooove the old-school sensibilities at work in this game’s design.
I mean, it might as well be an NES game. You are just cut loose in an enormous open world with minimal objectives and even less resources. You have to determine where to go, how to get there, what to do when you get there and how to get back, all for your goddamn self. The instruction booklet might as well be a single sheet of paper with giant type reading “FIGURE IT OUT” and a coupon for One Free Fuck for someone else to give when you can’t. It reminds me of the original Zelda, in a really good way. Y’know, if Zelda took place in hell and instead of Octoroks there were twisted vagina demons.
If a game like this can come out in 2011, with such a beautifully un-modern, un-western design…and succeed…
…kinda makes me rethink the name of the old blog, here.